Topic: Adaptive and/or Gameful Learning Strategies

Outcome(s) Activities Measure(s) Materials

Essentials:

 

1. Participants will create a gameful or adaptive lesson. Participants will create a rubric to evaluate gameful and/or adaptive learning.

Read Primary materials

 

Play learning games

 

Guest speakers

 

TED talks / video presentations

Participants will design and document a gameful and/or adaptive experience.

 

Participants will also add to a crowdsourced rubric of gameful and/or adaptive efficacy.

Primary: The Gamification of Learning and Instruction (Kapp, 2012)

 

Secondary: How People Learn: Brain, mind, experience, and school. (Bransford, Brown, Cocking, 2014)

Savvy:

 

1. Participants will create an adaptive or gameful module (or longer).

2. Participants will evaluate success of their module for themselves as well as for a peer.

Read secondary materials

 

Take part in a gamification MOOC.

Participants will design and document a gameful and/or adaptive experience lasting at least one week.

 

Participants will also add to a crowdsourced rubric of gameful and/or adaptive efficacy.

Sage (optional):

 

1. Participants will construct a curriculum for adjunct faculty which demonstrates the gameful learning assets, appropriate for various modalities in a centralized curriculum.

Read Primary and Secondary materials

 

Find examples of effective gamification and / or adaptivity at other institutions.

Produce a curriculum plan for gameful and/or adaptive theory, assessment, activities, and presentation assets. Primary: Reality is Broken (McGonigal, 2011)